The magic of the Silver Hunter setting is divided into two camps Creation vs Corruption. The magic itself is neither good (creative) nor evil (corrupt) but a tool used by those gifted with its power. Magic is divided by color , with each color having a different function.
Gold – Miracles, true Creation (Legendary magic)
Silver – Offensive Combat magic/adapted to defense
Ebony – Defensive magic/Corrupted into Offensive
Ruby – Fire magic
Sapphire – Cold or snow magic noted for healing
Emerald – plant magic/life energy limited healing
The great war fought in legendary times shattered the balance of magic and powerful spells by both sides created limits to both mages and shifters.
Modern mages can only wield one color of magic and no Gold mages have been proven to exist since a century before the War.
All shifters of less than pure blood can only change from human to animal form. Pure bloods of ancient lines can shift to a half-human/half-animal form that allows them to converse while benefiting from their animal forms enhanced abilities. No shifter can manage more than one animal form. Shifters are also limited to shifting during certain phases of the moon.